Game Title and Description

GameIconDisplay

Game Name

Finish

Short Description

"Realm of Nightmares: Prototype" is a survival horror game where players battle against time, ghosts, and aliens in a surreal nightmare world. Use Seal Cards to neutralize ghosts, survive the infinite hallway, and uncover the chilling mysteries of the Realm of Nightmares.

Game Overview

Game Concept

"Realm of Nightmares" is a horror game where players must survive eerie environments, collect Seal Cards to seal ghosts, and combat an impending shift into a surreal dimension. The core theme revolves around a timer-driven mechanic, infinite illusions, and escalating ghost encounters.

Basic Genre

Strategy

Specific Genre

Adventure

Target Audience

The game targets horror enthusiasts aged 16 and above, who enjoy psychological and survival horror games. The audience includes fans of games like "Amnesia," "Phasmophobia," and "Silent Hill."

Game Flow Summary

Players navigate dark environments, collect Seal Cards, and seal ghosts based on their level. Every timer cycle, they are transported to an infinite hallway, where they must defeat alien foes, collect additional cards, and return to reality by sealing the ghosts.

Look and Feel

The game employs a dark, ominous atmosphere with dim lighting, surreal visuals, and minimalist low-poly aesthetics. The eerie ambiance is enhanced with haunting audio and disorienting visual effects.

Gameplay

Game Progression

Game Progression Chapter 1: Introduction to core mechanics and simple ghost encounters. Chapter 2: Increased ghost frequency and environmental obstacles. Chapter 3: Faster timer and more challenging ghost levels. Chapter 4: Multiple pathways in the infinite hallway with new challenges. Chapter 5: Climactic encounters with numerous ghosts and final puzzles.

Mission/challenge Structure

Mission/Challenge Structure Primary Objective: Collect enough Seal Cards to seal ghosts and survive. Secondary Objective: Eliminate alien foes in the dimension for bonus cards. Bonus Challenges: Solve environmental puzzles and uncover hidden secrets.

Puzzle Structure

Puzzles include: Environmental: Hidden pathways and object interactions. Card Retrieval: Solve riddles to unlock cards or reveal ghost spawn locations. Dimensional: Navigate the infinite hallway to find the exit portal.

Objectives

Seal all ghosts in the environment. Survive dimensional shifts by defeating aliens and collecting Seal Cards. Complete all five chapters.

Play Flow

Explore environments and collect cards. Seal ghosts before the timer ends. Transition to the infinite hallway upon timer expiration. Return to reality by defeating aliens and finding the exit portal. Progress through chapters with escalating challenges.

Mechanics

Physics

Realistic gravity and collision detection. Smooth movement transitions. Weighty interactions with objects.

Movement in the game

Player Movement: Standard WASD or arrow keys. Camera: First-person or third-person perspective with smooth transitions.

Objects

Seal Cards: Glowing collectibles scattered in environments. Ghosts: Enemies of varying levels requiring Seal Cards. Aliens: Hostile entities in the infinite hallway.

Actions

Collecting: Picking up cards. Sealing: Using cards to neutralize ghosts. Combat: Attacking aliens in the dimension.

Combat

Ghosts cannot be killed, only sealed. Aliens can be defeated with simple attack mechanics (e.g., melee or basic weapons).

Economy

Seal Cards act as the primary resource. Cards are consumed when sealing ghosts.

Screen Flow

Main Menu: Start Game, Options, Exit. In-Game HUD: Timer, Seal Card count, notifications. Pause Menu: Resume, Settings, Exit.

Game Details

Game Options

No Data

Replaying and Saving

No Data

Cheats and Easter Eggs

No Data

Story, Setting and Characters

Story and Narrative

The protagonist is trapped in a realm where nightmares come to life. Guided by cryptic messages, they must navigate shifting realities, uncover the truth, and escape the nightmare.

Game World

General look and feel of world

The world is dark, surreal, and dreamlike. Dimly lit corridors, unsettling sounds, and distorted visuals create a sense of dread.

Areas

Starting Area: Tutorial zone with basic mechanics. Infinite Hallway: Surreal maze with repeating architecture. Ghost Zones: Haunted areas with hidden cards and ghost spawn points.

Characters

Player: An unnamed protagonist. Ghosts: Varying levels of spectral enemies. Aliens: Hostile entities in the dimension.

Levels

Levels and Map

Linear progression through chapters. Semi-randomized ghost and card placements.

Training Level or Tutorial

The tutorial introduces: Movement controls. Seal Card collection. Ghost sealing mechanics.

Interface

Visual System

Stylized art style. Dynamic lighting and shadows. Minimalistic UI.

Control System

Keyboard/Mouse: Movement, card collection, and ghost sealing.

Audio

Ambient horror music. Ghostly whispers and distant footsteps. Intense sound effects during dimensional transitions

Help System

On-screen prompts during the tutorial. In-game hints for puzzles and objectives.

Artificial Intelligence

Opponent and Enemy AI

Ghost AI: Roams or teleports randomly. Alien AI: Patrols, chases, and attacks on sight.

Non-combat and Friendly Characters

Currently not included in the prototype.

Support AI

Optional guiding light or voice for directional hints.

Technical

Target Hardware

PC and browser compatibility. Minimal specs for smooth performance.

Development

Engine: Unity 3D. Tools: Blender, Audacity, GIMP. Estimated Development Time: 2 weeks for prototype.

Network requirements

No network requirements for the prototype. Future multiplayer modes may require online features.

Game Art

Art Style

Stylized with surreal, horror-inspired visuals. Dark, muted color palette with occasional bright highlights.