Game Title and Description

Game Name
Innovation
Short Description
It will be a top-down 2d game where you run around explore the map, find secret collectables in order to build inventions, there is the possibility of Npc's, combat with magic attacks,
Game Overview
Game Concept
It will be a top-down 2d game where you run around explore the map, find secret collectables in order to build inventions, there is the possibility of Npc's, combat with magic attacks,
Basic Genre
Construction
Specific Genre
Adventure
Target Audience
12-20 Because there is alot of people in this age range which like adventure style games.
Game Flow Summary
It will be rather fast as the puzzles wont be too complex, this is to keep the amount of script i need to write down which will make me actually complete the project.
Look and Feel
It will look similar to the old Zelda games such as 'Twilight Princess' but will have colour and a different feel and play-style to the Zelda games. It will feel fast as the puzzles won't be too complex in order to keep the scripting to a minimal level as i am not experienced in writing script nor am i going to be able to do it quickly. So trying to keep the scripting level to a minimal will hopefully allow me to complete the script and the game in the allotted time frame we have been given.
Gameplay
Game Progression
The game's progression will be fast however i will try to slow down the game as if the game is only a couple of minutes long it won't be enjoyable to play. Therefore i will try to slow down the progression of the game by making the puzzles and secret locations as hard a possible to find.
Mission/challenge Structure
The challenge to the game is the secret locations which will be dotted around the map in order to progress the player will have to find said locations in order to find collectables, such collectables will be used in 2 different ways; 1- to progress through the game (bomb breaking a boulder) and 2- to be used to make things in order to help the player in various ways.
Puzzle Structure
The player will have to find locations with hidden collectables, such collectables may be used to progress through the map(bomb breaking a boulder blocking the path).
Objectives
Progress to the end where you make things.
Play Flow
It should flow and work fairly smoothly, there may be some input lag as i do not know how to optimise the script.
Mechanics
Physics
No fall damage, traps which will reset you to your last checkpoint, realistic gravity and collision detection, smooth movement transitions.
Movement in the game
Forward,Left,Right,Backwards,Jump
Objects
Boulders, Trees, houses , rivers, bridges, rocks and more.
Actions
Opening a chest, exploding a boulder ect...
Combat
There might be combat if i have time to implement this, it would be using magic as it is a fantasy style game.
Economy
Elves, Dwarf, humans and demons. The player will adventure through various areas in which the player will encounter various species .
Screen Flow
I hope that the players will find them fully immersed in the game during the puzzles and when discovering new areas of the map.
Game Details
Game Options
I wont add menus to the game, purely because i have no idea how and i haven't incorporated this into my time plan. Otherwise i would try to find a way to add menus and settings.
Replaying and Saving
-None
Cheats and Easter Eggs
No cheats, There will be skips which allow the more experienced players to progress though the game faster, there will be some Easter eggs however i will make them up on the spot.
Story, Setting and Characters
Story and Narrative
The story will be shown as the player progresses through the game, the narrative will be shown via label nodes parented by area 2d nodes in which will activate the text when the player enters a certain area.
Game World
General look and feel of world
It will look similar to the old Zelda games such as 'Twilight Princess' but will have colour and a different feel and play-style to the Zelda games. It will feel fast as the puzzles won't be too complex in order to keep the scripting to a minimal level as i am not experienced in writing script nor am i going to be able to do it quickly. So trying to keep the scripting level to a minimal will hopefully allow me to complete the script and the game in the allotted time frame we have been given.
Areas
There will be many areas in the game such areas consist of; The starting human settlement, the large human town, the Elvern forest, the Dwarven Mountains, the demons castle, the Frozen town in the north, and the desert connecting them all. There will also be hidden passage ways and secret rooms but these will not be that distinguished.
Characters
Main character, maybe NPC's if i can get their script to work.
Levels
Levels and Map
There will be many areas in the game such areas consist of; The starting human settlement, the large human town, the Elvern forest, the Dwarven Mountains, the demons castle, the Frozen town in the north, and the desert connecting them all. There will also be hidden passage ways and secret rooms but these will not be that distinguished.
Training Level or Tutorial
There will be set text at the start of the game as to inform the player on how to move.
Interface
Visual System
No interface.
Control System
W.A.S.D SPACE
Audio
If i can get audio to work i will implement it.
Help System
None.
Artificial Intelligence
Opponent and Enemy AI
If i can get it to work maybe.
Non-combat and Friendly Characters
If i can get it to work maybe.
Support AI
None.
Technical
Target Hardware
Any, it should not be difficult for any processor or regular specs.
Development
The game engine will be Godot,
Network requirements
Basic internet connection
Game Art
Art Style
Pixel-art, the theme is fantasy so that is what the look will be.